

- MSI AFTERBURNER ON SCREEN DISPLAY DRIVERS
- MSI AFTERBURNER ON SCREEN DISPLAY UPDATE
- MSI AFTERBURNER ON SCREEN DISPLAY DRIVER
- MSI AFTERBURNER ON SCREEN DISPLAY WINDOWS
RivaTuner Statistics Server has been upgraded to v7.3.4
MSI AFTERBURNER ON SCREEN DISPLAY UPDATE
MSI AFTERBURNER ON SCREEN DISPLAY WINDOWS
Just to follow up what I ended up doing was putting all the numbers I needed into windows taskbar, and then I transferred the taskbar to the 2nd monitor. Thats pretty much what I want but just in much larger letters so I can just glance over. Please take a note that you may still customize the limits via config file if necessary FPS: X GPU: 24 GPU: 64C CPU: 34 CPU: 56C. Default clock frequency limit of voltage/frequency curve editor window has been extended to 3.5GHz.Added temperature monitoring support for NVMe devices, including the secondary controller temperature for some Samsung NVMe drives Please take a note that access to OCMailbox is blocked by design of OS when HVCI is enabled Unlike traditional legacy timestamp clock based bus clock frequency estimations, OCMailbox provides support for overclocked BCLK monitoring.

MSI AFTERBURNER ON SCREEN DISPLAY DRIVERS
Power users may use this switch to bypass voltage control lock on NVIDIA Maxwell series graphics cards on release 515 and newer drivers families Added config file switch for disabling native reliability voltage control API on NVIDIA GeForce GTX 9x0 series graphics cards and forcing legacy P-state 2.0 voltage control API usage on such hardware.Added workaround for broken fixed fan speed programming API (Overdrive 5 compatible fallback path) for old Overdrive 7 GCN GPUs on 22.5.2 and newer AMD drivers.CPU usage data sources in hardware monitoring module have been switched to alternate implementation based on NtQuerySystemInformation(SystemProcessorIdleInformation), because traditional legacy idle time reporting in NtQuerySystemInformation(SystemProcessorPerformanceInformation) is broken in current Windows 11 22H2 builds.Added experimental support for AMD Ryzen 7xxx CPUs.


MSI AFTERBURNER ON SCREEN DISPLAY DRIVER
When you measure VRAM that way, the only question that needs answering is: 'Is Current Usage <= Budget'? If that comes back true, your application fits entirely in the VRAM the driver has acquisitioned for it to use. The reason I opted to measure VRAM using DXGI budgets is because they are defined by: The system-wide numbers are not terribly helpful because the driver can page all that memory out and the penalty for having that number exceed VRAM total ranges from none at all to complete VRAM System RAM thrashing. Click to shrink.It's not quite equal to that, but it's limited to memory that has been reserved by the current process, which is massively more useful when you are collecting the data for the purpose of determining a single game's requirements.
