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Msi afterburner on screen display
Msi afterburner on screen display












msi afterburner on screen display
  1. MSI AFTERBURNER ON SCREEN DISPLAY DRIVERS
  2. MSI AFTERBURNER ON SCREEN DISPLAY UPDATE
  3. MSI AFTERBURNER ON SCREEN DISPLAY DRIVER
  4. MSI AFTERBURNER ON SCREEN DISPLAY WINDOWS

RivaTuner Statistics Server has been upgraded to v7.3.4

MSI AFTERBURNER ON SCREEN DISPLAY UPDATE

  • Update server location changed to new URL inside update checking system.
  • MSI AFTERBURNER ON SCREEN DISPLAY WINDOWS

    Just to follow up what I ended up doing was putting all the numbers I needed into windows taskbar, and then I transferred the taskbar to the 2nd monitor. Thats pretty much what I want but just in much larger letters so I can just glance over. Please take a note that you may still customize the limits via config file if necessary FPS: X GPU: 24 GPU: 64C CPU: 34 CPU: 56C. Default clock frequency limit of voltage/frequency curve editor window has been extended to 3.5GHz.Added temperature monitoring support for NVMe devices, including the secondary controller temperature for some Samsung NVMe drives Please take a note that access to OCMailbox is blocked by design of OS when HVCI is enabled Unlike traditional legacy timestamp clock based bus clock frequency estimations, OCMailbox provides support for overclocked BCLK monitoring.

    msi afterburner on screen display

  • Added OCMailbox based bus clock frequency monitoring for Skylake and newer Intel CPUs.
  • Improved correction formula parser with data format conversion, rounding and min/max functions support.
  • MSI AFTERBURNER ON SCREEN DISPLAY DRIVERS

    Power users may use this switch to bypass voltage control lock on NVIDIA Maxwell series graphics cards on release 515 and newer drivers families Added config file switch for disabling native reliability voltage control API on NVIDIA GeForce GTX 9x0 series graphics cards and forcing legacy P-state 2.0 voltage control API usage on such hardware.Added workaround for broken fixed fan speed programming API (Overdrive 5 compatible fallback path) for old Overdrive 7 GCN GPUs on 22.5.2 and newer AMD drivers.CPU usage data sources in hardware monitoring module have been switched to alternate implementation based on NtQuerySystemInformation(SystemProcessorIdleInformation), because traditional legacy idle time reporting in NtQuerySystemInformation(SystemProcessorPerformanceInformation) is broken in current Windows 11 22H2 builds.Added experimental support for AMD Ryzen 7xxx CPUs.

    msi afterburner on screen display

  • Added experimental support for Intel 13th generation CPUs.
  • Please take a note that Intel Arc GPUs overclocking and tuning is currently not supported due to Intel hardware control API support limitation to 圆4 applications only
  • Added Intel Arc GPUs support to hardware monitoring module.
  • Added some future AMD and NVIDIA GPU PCI DeviceIDs to hardware database.
  • msi afterburner on screen display

  • Added total board power monitoring support for AMD RADEON RX 7900 series graphics cards.
  • Added AMD RADEON RX 7900 series graphics cards support.
  • Added voltage control support for GA103 and GDDR6x based versions of NVIDIA GeForce RTX 3060 Ti.
  • Added NVIDIA GeForce RTX 40x0 series graphics cards support.
  • The second 'Current Usage' goes above 'Budget', you have run out of VRAM and you're in real trouble.īudget grows and shrinks dynamically, it's an accurate measure of "oh I don't have enough VRAM for my game." What is now in MSI Afterburner is an improvement, but you would still be better off if the measurement being taken here were Current Usage / Budget.

    MSI AFTERBURNER ON SCREEN DISPLAY DRIVER

    When you measure VRAM that way, the only question that needs answering is: 'Is Current Usage <= Budget'? If that comes back true, your application fits entirely in the VRAM the driver has acquisitioned for it to use. The reason I opted to measure VRAM using DXGI budgets is because they are defined by: The system-wide numbers are not terribly helpful because the driver can page all that memory out and the penalty for having that number exceed VRAM total ranges from none at all to complete VRAM System RAM thrashing. Click to shrink.It's not quite equal to that, but it's limited to memory that has been reserved by the current process, which is massively more useful when you are collecting the data for the purpose of determining a single game's requirements.














    Msi afterburner on screen display